HoloClone Miss Match races to Dr. Muskiday’s rescue with the one weapon the macronanoes never saw coming: an outrageously dramatic declaration of love. The macronanoes quickly discover a much more tempting emotional smorgasbord.
New eComic: The Best of Cassie Cruz
A new Tales from the Evil Inc After Dark Archive eComic is now available: The Best of Cassie Cruz.
This 27-page collection gathers some of the best appearances of Cassie Cruz, one of my favorite characters to write and draw. Patreon backers have already received a free copy as part of their membership.
Cassie brings exactly the kind of energy Evil Inc After Dark was built for: confident, chaotic, dangerous, and more than a little likely to make a bad decision feel like a very good idea.
Transcript
Panel 1:
Dr. Muskiday is completely under the control of the macronanoes.
(from off panel) HoloClone Miss Match: My sweet baboo! What have they DONE to you!
Panel 2:
Holoclone Miss Match runs onto the scene.
HoloClone Miss Match: I never had the chance to tell you my true feelings — to express what has been buried deep inside me!
Panel 3:
HoloClone Miss Match: (with a slight eyeroll) You know… without the massage oils and putting the lab in ‘privacy mode.’
Panel 4:
HoloClone Miss Match:I love you, Dr. Phineas Muskiday! I always have!
Panel 5:
The macronanoes start to break up from around Dr. Musikday’s head.
Macronano 1: Hey! What’s THIS?!?
Macronano 2: We’re wasting time with these sad, little scraps…
Panel 6:
The macronanoes surround HoloClone Miss Match
Macronano 2: …when there’s a smorgasbord standing right here!
Alt text
Six-panel Evil Inc comic. Panel 1: Exterior of the Evil Inc Fairmount offices. Inside, Dr. Muskiday is completely covered and controlled by a cloud of macronanoes. From off-panel, HoloClone Miss Match cries, “My sweet baboo! What have they DONE to you?!” Panel 2: HoloClone Miss Match runs into the lab with her hands dramatically pressed to her face. She says, “I never had a chance to tell you my true feelings — to express what has been buried deep inside me!” Panel 3: Close-up of HoloClone Miss Match giving a slight eye roll and shrugging as she adds, “You know… without the massage oils and putting the lab in ‘privacy mode.’” Panel 4: She drops to one knee and reaches toward the cloud-covered doctor, declaring, “I love you, Doctor Phineas Muskiday! I always have!” Panel 5: The macronanoes begin breaking apart and drifting away from Dr. Muskiday’s head. One exclaims, “Hey! What’s THIS?!” Another says, “We’re wasting time with these sad, little scraps…” HoloClone Miss Match watches nervously from the floor. Panel 6: The grinning macronanoes surround HoloClone Miss Match as one finishes, “…when there’s a smorgasbord standing right here!” She ducks and shields her head while the creatures close in.
It’s a new episode of my boys’ podcast, “Hey Comics — Kids!” We’ve just returned from a truly phenomenal stay at Disney’s Pop Century resort, where we had a chance to take in the Walt Disney World theme parks. We hit Magic Kingdom, EPCOT and Hollywood Studios — and had a freaking blast. Now that the dust has settled, I corralled the boys into the studio to get their thoughts on the best rides and attractions they experienced.
One of the attractions that enticed both boys was Disney’s new Sorcerers of the Magic Kingdom game. It’s a deck-building game that features interactive video-gaming. You start with a deck of cards that feature magic spells based on the heroes of Disney features (Aladdin, Robin Hood, etc.), and you’re plunged into a story — told through several hidden portals to be found throughout Disney’s Magic Kindgom park. In the story, Merlin (from the Sword in the Stone*) entreats you to help him thwart Hades (Hercules), who is on a quest to capture the crystals of the Magic Kingdom. Moving from portal to portal, you face Disney villains and defeat them using the cards to cast spells. You hold up the card, a hidden camera reads it, and the video displays the appropriate spell and effect on the villain.
My two sons were entranced by Sorcerers. In fact, we canceled our one scheduled visit to Animal Kingdom so we could spend a third day in the Magic Kingdom, playing this game. My 12yo defeated the entire first level. My 8yo would have too, but his adrenaline-junkie ways kept pulling him to the rides. Both had their first real experiences with deck-building — and trading with other players.
Me, I got to ride Haunted Mansion several times. I’m a happy guy.
* Edited, thanks to a kind heads-up!