Chapter 17, Page 21b: Emotional Avoidance

Countess Influencia has arrived — and Fairmount City’s heroes are already under her spell.

As her livestreamed crime spree unfolds, the heroes of Justice Ltd. are doing what any brave, noble defenders of justice would do in a moment of crisis: They’re staring at their phones, smashing the Like button, and assembling in her comments section.

Only Captain Heroic seems immune to her influence. Why? Because the last thing waiting on his phone is a text from Miss Match that reads: “We have to talk.”

And sometimes, emotional avoidance is the only thing standing between civilization and total collapse.

Dear Pentagram Forum

If you enjoyed the illustration that parodied those old “Dear Penthouse Forum” letters, the following exclusive post takes the joke all the way.

The short story tells the entire encounter from start to finish — the setup, the invitation, the escalation, and the kind of filthy left turn those letters always seemed to take when you realized you were no longer in the “saucy anecdote” section of the magazine.

This one is pure retro smut nostalgia: A horny little time capsule from the era when “I never thought this would happen to me…” was basically the Bat-Signal for bad decisions.

Transcript

Panel 1
A large monitor displays footage of Countess Influencia hovering over Fairmount City.
Several Justice Ltd heroes are gathered in the room, but instead of leaping into action, they’re all staring at their phones. Pink hearts stream upward from their screens.

Amazing Amazon: She’s… weirdly compelling.
Elastic Man: I only ‘liked’ ironically.
Wingman: I subscribed UN-ironically.
Captain Heroic: Why isn’t anyone… y’know…  assembling?

Panel 2
Amazing Amazon:
We are assembling.
Elastic Man: In her comments section.
Phenomenal Lass: Grab your phone and join us.

Panel 3
Captain Heroic remembers his last text from Miss Match:
“We have to talk”
Cap, in a narration box: I… uhhhh… turned that off for a while.

Panel 4
Captain Heroic, flying into action:
Who knew emotional avoidance could be a superpower?

Sponsors: Tinywarz and Bunky

Two New Sponsors of Evil

Please welcome two new Sponsors of Evil!

The first if Bunky Nuglets. Bunky is a tightly-drawn personality-based comedy by Anthony Orr. From the creator’s blog on the first day of posting the comic: The idea of Bunky Nuglets came to me a while back while setting at a coffee shop, I started drawing these weird little characters based on people I know just for fun. Then I started thinking, “Hey, maybe I should do something with this.” So I started to develop the idea within the period of a year. Developing characters, working on strips and gags. Some of them based on my life, some based on fabrication, and some a little of both.

The other is a game — and a darned interesting one, too, from my perspective. TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz – players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

TinyWarz is designed to be played through your web-browser. However, unlike traditional web-based games, TinyWarz utilizes graphics instead of text. TinyWarz is also fast paced – players need to make quick decisions concerning their units. Fast game-play creates battles that can last a few minutes to an hour.


They support Evil, so you go and support them.